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SOUL has the following status:
HP: Represents the physical strength of SOUL. If HP reaches 0 during battle, Soul will become incapacitated, and if all party members' HP reaches 0, the party will be defeated.
SP: Represents the skill points of SOUL. It is the points required to activate skills. If SP reaches 0, skills cannot be used, and if the total of all party members' SP reaches 0, the party will be defeated.
Physical Attack (ATK): Represents the physical attack of SOUL. It affects the HP damage inflicted on enemies by attacks and physical attack-type skills.
Physical Defense (DEF): Represents the physical defense of SOUL. It affects the HP damage taken from enemies by attacks and physical attack-type skills.
Aura Attack (AAT): Represents the aura attack of SOUL. It affects the HP damage inflicted on enemies by aura attack-type skills.
Aura Defense (ADE): Represents the aura defense of SOUL. It affects the HP damage taken from enemies by aura attack-type skills.
Resonance Attack (RAT): Represents the resonance attack of SOUL. It affects the SP damage inflicted on enemies by resonance.
Resonance Defense (RDE): Represents the resonance defense of SOUL. It affects the SP damage taken from enemies by resonance.
Speed (SPD): Represents the speed of SOUL. It affects the order of SOUL's actions and the probability of evasion.
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